Garh! Grarh! And other such noises of vexation. DirectX 8, while having a single function that does most of the hard work of resizing the screen, does require that you first unallocate all the textures you have loaded. Realising that would be the case, I dealt with it ages ago. Not a problem. However, it also requires that you unallocate all the index and vertex buffers - things that are completely not screen-mode dependent, thus making it what I can only describe as "very irritating". Not to mention that retrieving all that stuff on demand is much more of a pain that retrieving textures, most of which are loaded when necessary. Grarh, I say again, and garh!
[02:57]
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