In Sheffield there is a place which says "turn right through arch for ancient wisdom". Even though I am aware that it's some sort of horrible candles and incense shop, I find it tempting because, well, it's obviously a significant plot element to the game. But on the other hand it might well be a trap - if I make a computer RPG, I have resolved that all obvious plot-forcing messages will be traps. A "turn right for ancient wisdom" sign will have been put there by bandits, covering up a sign that says "don't turn right, you'll get mugged." And this is what I now believe the shop really is. (At the end of my imaginary game you start getting good directions that you'll no longer trust.)
There is also a pub called the Horse and Groom. I peered hopefully at it, then said "bah, that pub has no logo. I was hoping for a picture of a man marrying a horse." Ruth replied "a logo? Oh, you mean like a wossname, a shingle?" "Well," I said, giggling manically as I do when I'm about to make the worst joke in the world again, "he wouldn't be shingle after he married the horsh."
[14:15]
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